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I have been using SDL3 as it does everything I need as a cross-platform abstraction over the system - from windowing, to game controllers, to rendering. It works on Linux, Windows, Mac, Switch, PS4/5, Xbox, etc, and as of SDL3 there is a GPU abstraction that handles rendering across DirectX, Vulkan, and Metal. It just works, is open source, and is used by a lot of the industry (ex. Valve). I started using it because FNA, which Celeste uses to run on non-Windows platforms, uses it as its platform abstraction.

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但二者之间其实有着深刻的内在联系——这次云谷分享里那些人本底色的观点,为阿里的技术发展方向提供了价值锚点。。业内人士推荐体育直播作为进阶阅读